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This map depicts the
geography of the Vast. It is based on
a map contained within the Forgotten
Realms Campaign Setting.
A higher resolution image
(1.3 MB) is available.

This map shows approximate travel
distances, in miles,
along the roads between the various settlements
of the Vast.

The roads, trails, and passes throughout
the Vast are:
- North Road: (Mulmaster)
- Maskyr's Eye - Kurth - King's Reach - Swords Pool - Dead Tree
Hollow - Dragon Falls - Hidden Hollow - Sevenecho - Maerstar - Procampur
- Coast Road: Tantras
- Mossbridges - Ravens Bluff
- Cross Road: Kurth
- Blanaer - Thindilar - Hlintar - Tantras
- The Hunt Trail:
Kurth - Tavilar - Ylraphon
- Pass Trail: Tavilar
- Blanaer
- Wandering Trail (aka Blaern's
Trail): Calaunt - Thindilar - Sendrin - Fallentree - Dead
Tree Hollow
- Centaur Trail (aka The
Long Reach Trail): King's Reach - Sendrin - Bambryn - Orlimmin
- Hlintar Ride:
Calaunt - Hlintar - Bambryn - Dark Hollow - Dragon Falls
- Lion's Walk (aka Tantras
Trail): Tantras - Orlimmin - Highbank Forest
- Mosstree Trail (aka Feldar's
Trail): Fallentree - Dark Hollow - Highbank Forest - Ravens
Bluff
- The High Trail:
Ravens Bluff - Burrowbluff - Sarbreenar - High Haspur - Procampur
- Helve's Trail:
High Haspur - Maerstar
- Stormcrest Trail:
Sevenecho - Tsurlagol
- Three Trees Pass:
North Road between Kurth and King's Reach
- Viperstongue Ford:
Cross Road at River Vesper between Blanaer and Thindilar
- Glorming Pass:
North Road between Hidden Hollow and Sevenecho
- Elvenblood Pass:
The High Trail between Burrowbluff and Sarbreenar
The approximate travel times between
the various settlements within the Vast are shown on the below diagram.
The time is shown in days assuming fair weather and 10 hours per day
devoted towards movement. The first number corresponds to mounted
travel upon unencumbered medium horses (MR 18), while the second number
shows travel on foot (MR 9).

Waterborne travel is frequently used
within the Vast. The following table shows the approximate distance
between the various ports in the Vast along with rough travel times.
The travel times assume an average merchant coaster or cog sailing
in calm winds for 24 hours a day. Faster ships and better winds can
decrease these times.
| Ports |
Distance |
Travel
Time |
| Ylraphon |
Calaunt |
55 miles |
1 day |
| Calaunt |
Tantras |
110 miles |
1 day, 12 hours |
| Tantras |
Ravens Bluff |
40 miles |
12 hours |
| Ravens Bluff |
Portsoy |
80 miles |
1 day |
| Portsoy |
Procampur |
70 miles |
1 day |
| Procampur |
Tsurlagol |
165 miles |
2 days, 12 hours |
* The above information
was copied from a past Living City's website,
and has been placed here
to ensure the information is available to all.
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